GAMES-UT 201: Intro to Visual Communication
Tisch School of the Arts • Game Design Department
Winnie Song • [email protected] • Fall 2016
Tuesday • 4:55-7:35PM • Room: 2MTC MAGNET 830
PROJECT: INTERFACE
In information technology, the user interface (UI) is everything designed into an information device or material with which a person may interact. Determine what kind of interface you'd like to create. This can be the design of a website, an application, a manual, a publication layout, a game etc.
Using a combination of Illustrator / Photoshop / Any other development tools, apply your brand to a digital interface of your choice (game, website, mobile application, etc).
An interface has varied applications:
Non-Digital
- Menu
- Brochure
- Poster
- Magazine Layout
- Manual
- Directory
- Physical Portfolio
- ETC.
Digital
- Landing page
- Navigation Menu
- Title Page/Sequence
- Portfolio Site
- Online Storefront (ie. Etsy, Amazon, Steam, App Store)
- Splash Screen
- Gameplay UI
- Character Selection Screen
- Settings Menu
- ETC.
Choose an element of your interface that will best showcase the brand you wish to create or have created. (IE. If your brand is personal, a portfolio mock-up would be appropriate. If your brand is a video game, a splash screen or a screenshot mock-up)
DRAFT 1: GRAYSCALE WIREFRAME
Post on your blog in grayscale with interface-wireframes category.
- Create a wireframe of your interface in appropriate dimensions (ie. Mobile dimension, screen dimension).
- If you are doing a website, you also need to include a sitemap with interface-wireframes category.
- Every single element needs to be accounted for including controls, text, images, videos, and supporting graphics.
DRAFT 2: COLOR PROTOTYPE
- Create 3 different versions of your interface as high fidelity wireframes.
- Apply 3 different color schemes that will best showcase your interface, both in terms of clarity, readability, and aesthetic strength.
- Post on your class blog.
FINAL DRAFT
- Refine selection
- Post a clickable prototype on your class blog.
- Consult the readings and/or VFS resources page for applications to use for prototypes.